You constantly need to manage social media, set up advertising, and work with bloggers. High acquisition costs and constant investment in marketing.
Lost money: 25-50% of revenue is spent on advertising
Attracting students
You need to think about structure, record lessons, set up the platform, connect payment systems, and organize homework assignments. Months of work before the first sales.
Lost money: delayed launch = lost profits. Or even worse — not launching at all because it's too difficult
It is difficult to create a course on your own
Students drop out halfway through the course. Out of 100 buyers, only 20 complete the course and achieve results.
If you pay monthly or for results, you lose money, and there are no reviews and recommendations
Students do not FINISH their studies
A platform created by experts with 20 years of experience specifically for course authors
GAMIFY solves all these problems
Result: lower customer acquisition costs and a passive lead generation
Smart AI recommendation system promotes your course to those who completed related topics and who are ALREADY PAYS
Result: LTV doubles, more satisfied students, more referrals
Gamification makes learning fun
Reach up to 90%
From SiGN UP to first sales in 4 steps
REGISTRATION
Create an account in a few minutes. Enter your email address, school name, and course subject
No credit card required
Step 1
CREATING A COURSE
Upload lessons, set up gamification using ready-made templates.
Or use our methodology to create a structure from scratch
Step 2
SALES SETUP
Connect payments and setup your prices.
All integrations are already set up, just enable the ones you need
Step 3
LAUNCH AND GROWTH
Publish your course to the marketplace, get students from our platform + your own channels.
Affiliate program: receive 10% of the sales of courses purchased by your graduates
Step 4
Why choose GAMIFY?
Growing ecosystem
Active creators:
Early stage
Annual GMV:
Transparent & skill-based ranking:
Marketplace & discovery:
Tax & legal support for creators:
(optional / phased)
Mobile-first experience:
Built-in gamification:
8-9%
Platform fee:
75,000+
Active creators:
Annual GMV:
$3B+
Transparent ranking:
Marketplace & discovery:
Tax & legal support for creators:
Mobile-first experience:
Built-in gamification:
37–63%
Platform fee:
100,000+
Active creators:
Annual GMV:
Not disclosed
Transparent ranking:
Marketplace & discovery:
Tax & legal support for creators:
Limited
Mobile-first experience:
Built-in gamification:
5–10%
Platform fee:
50,000+
Active creators:
Annual GMV:
$2B+
Transparent ranking:
Marketplace & discovery:
Tax & legal support for creators:
Limited
Mobile-first experience:
Built-in gamification:
0%
(high monthly fee)
Platform fee:
AI partnership between authors
Has a student completed your programming course? Our AI automatically recommends a course about finding an IT job from another author.
They buy → you get a 10% affiliate commission, and the course author gets new customer and money.
It's a win-win for everyone!
UNIQUE FEATURE
You are an expert with an audience, ready to package your knowledge into a course, but you don't know where to start
For you: Ready-made course creation methodology, templates, AI assistant, launch in 7 days
Example: A psychologist with 15k followers on Instagram wants to launch a course on relationships
PLANNING TO LAUNCH A COURSE
You are on Udemy/Teachable/Kajabi, tired of high commissions and the lack of gamification
For you: Free transfer of all materials, international payment fees 2-4% lower, gamification for LTV growth
Example: The online yoga school pays 1200€ in commissions every month
ALREADY WORKING ON ANOTHER PLATFORM
You have ready-made lessons, but no convenient techniсal infrastructure for sales and training
For you: LMS platform with everything you need, fast content loading, automation
Example: A fitness trainer with training records stores everything in Google Drive
YOU HAVE content, but no platform
Who is GAMIFY suitable for?
paid educational creators & online schools
MILLION
1.5–2
global creator economy market
BILLION
$400+
The online education market in figures
Product metrics
LTV INCREASED x2 Thanks to gamification, students reach the end of course
Savings of 200-400€/month from 10,000 euros per year revenue
From 20% to 90% Growth in course profitability on the platform
GAMIFY Mission
Learning can be fun!
graduate project
14 schools successfully launched
Founder - developer with 15+ years in IT
18+ years in game industry experts
We want to change the concept of online education — to make it exciting and effective.
Every day thousands of people buy online courses and drop out halfway through. Not because the course is bad, but because it's boring, there's no motivation to continue, and there's no sense of progress.
We created GAMIFY to help authors create courses that students WANT to finish. Where learning is not a chore, but a pleasure.
The team that shapes the future of education
Senior developer and gaming fan for 18+ years. First in World of Warcraft, now in EdTech. Built Gamify to make learning an adventure rather than a chore
Maxim Kostyukov CEO & Founder
The tech team that codes gamification into reality. They create a platform where progress is visible, achievements are measurable, and learning addictive like in the best RPG
Egor Leonov + tech team
A team with experience at Skyeng and Refocus. We know how to scale EdTech projects from 0 to 1000+ students
On average, 3-5 business days. We transfer all materials, set up gamification, and assist with the initial launch. You do not need to do anything yourself.
For international payments we use the Stripe platform with a 8-9% commission
These are ready-made mechanics: a system of levels, skills, achievements, progress bars, and ratings. Everything is automatically included when you create a course.
After completing one course, the AI recommendation system suggests related topics to those who are most likely to purchase them, ensuring that your course is seen by the most interested individuals.
No. The interface is intuitive, and there are ready-made templates. If you know how to upload videos to YouTube and use Notion, you can handle GAMIFY. Plus, there are video tutorials and support.
Yes. There is a free plan for 10 students. No credit card required.
Gamification creates interest — students see their progress, receive rewards, and compete with others. This keeps them motivated. Plus, there is a alert system and adaptive content, just like in Duolingo.
Yes, with the ENTERPRISE plan, you can connect your domain and brand your course pages.
Ready to RUN YOUR course in just 7 days?
Join the new generation of online schools where students enjoy learning!